Philosophy of Teaching
My philosophy of teaching centers around structured, student-focused approaches that guide learners step-by-step, making sure each part builds on the last. By using instructional design models like ADDIE, Gagne’s Nine Events of Instruction, and the Dick and Carey model, I create lessons that keep students engaged, help them understand material, and apply what they’ve learned. A big part of my approach is “segmenting,” which means breaking information into smaller, manageable parts so learners don’t feel overwhelmed and can retain knowledge effectively (Mayer,2009).
ADDIE Model: The ADDIE model is a straightforward approach to creating learning experiences. It is a great framework that can be used in a wide range of instructional projects. It stands for Analysis, Design, Development, Implementation, and Evaluation (Power, 2023). First, I analyze learners’ needs to understand what they know and what they need to learn. During the Design phase, I plan out the lessons, so they build logically from one step to the next. In the Development stage, I create learning materials presented in smaller chunks. In Implementation, I deliver the content, adjusting as needed based on how students respond. Finally, in Evaluation, I assess both the learners and the lessons to see if they achieved the desired outcomes, making improvements as needed.
Gagne’s Nine Events of Instruction: Gagne’s Nine Events of Instruction provide a roadmap for each lesson. I start by capturing the students’ attention with a thought-provoking question or activity. Next, I tell them the objectives of the lesson, so they know what to focus on. I recall their prior knowledge, and then I present new material. I offer guidance and encourage practice, giving feedback to reinforce their understanding. Finally, I assess their performance to check their understanding and help them see how to apply what they’ve learned in new situations (Instructional Design Central, 2019).
Dick and Carey Model: The Dick and Carey model is a detailed system for designing learning programs. It emphasizes setting clear goals, breaking down complex tasks, and assessing learners’ understanding throughout (EduTech Wiki, n.d.). In this model, I segment each goal into smaller objectives to create a more manageable learning experience. By assessing each part, I ensure learners are meeting objectives and understanding the material fully. This model also includes a strong focus on revising lessons based on feedback, which means I can continuously improve the learning process.
Segmenting: Segmenting is a central part of my learning philosophy. Based on the idea that our brains process smaller chunks of information better, I divide content into short, meaningful sections that build on each other (Mayer, 2009). Using segmenting with the ADDIE, Gagne, and Dick and Carey models, I create learning experiences that help students understand and remember new material without feeling overloaded. This approach builds confidence and ensures that each learner has the chance to absorb and apply what they’re learning effectively.
Sources
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.
Power, R. (2023, January 17). Everyday Instructional Design. Chapter 3: Addie: A Framework for Exploring ID
EduTech Wiki. (n.d.). Systematic design of instruction. University of Geneva. Retrieved October 27, 2024, from https://edutechwiki.unige.ch/en/Systematic_Design_of_Instruction
Instructional Design Central. (2019). Instructional Design Models.